Scar
Overview
Using ScarDoc
Functions
Team_AddResource
Team_AddSquadsToSGroup
Team_AreSquadsNearMarker
Team_CanSee
Team_ClearArea
Team_DefineAllies
Team_DefineEnemies
Team_FindByRace
Team_ForEachAllOrAny
Team_GetAll
Team_GetAllEntitiesNearMarker
Team_GetAllSquadsNearMarker
Team_GetBuildingID
Team_GetBuildingsCount
Team_GetBuildingsCountExcept
Team_GetBuildingsCountOnly
Team_GetEnemyTeam
Team_GetEntitiesFromType
Team_HasBuilding
Team_HasBuildingUnderConstruction
Team_HasBuildingsExcept
Team_IsAlive
Team_OwnsEGroup
Team_OwnsEntity
Team_OwnsSGroup
Team_OwnsSquad
Team_RestrictAddOnList
Team_RestrictBuildingList
Team_RestrictResearchList
Team_SetAbilityAvailability
Team_SetCommandAvailability
Team_SetConstructionMenuAvailability
Team_SetEntityProductionAvailability
Team_SetMaxCapPopulation
Team_SetMaxPopulation
Team_SetSquadProductionAvailability
Team_SetTechTreeByYear
Team_SetUpgradeAvailability
Team_SetUpgradeCost
Camera_CyclePositions
Camera_Follow
Camera_MoveTo
Camera_MoveToIfClose
Camera_SetDefault
EGroup_Add
EGroup_AddEGroup
EGroup_CanSeeEGroup
EGroup_CanSeeSGroup
EGroup_Clear
EGroup_Compare
EGroup_ContainsBlueprints
EGroup_ContainsEGroup
EGroup_ContainsEntity
EGroup_Count
EGroup_CountAlive
EGroup_CountDeSpawned
EGroup_CountSpawned
EGroup_Create
EGroup_CreateIfNotFound
EGroup_CreateKickerMessage
EGroup_DeSpawn
EGroup_Destroy
EGroup_DestroyAllEntities
EGroup_Duplicate
EGroup_EnableMinimapIndicator
EGroup_EnableUIDecorator
EGroup_Exists
EGroup_Filter
EGroup_FilterUnderConstruction
EGroup_ForEach
EGroup_ForEachAllOrAny
EGroup_ForEachAllOrAnyEx
EGroup_ForEachEx
EGroup_FromName
EGroup_GetAvgHealth
EGroup_GetDeSpawnedEntityAt
EGroup_GetInvulnerable
EGroup_GetLastAttacker
EGroup_GetName
EGroup_GetOffsetPosition
EGroup_GetPosition
EGroup_GetRandomSpawnedEntity
EGroup_GetSequence
EGroup_GetSpawnedEntityAt
EGroup_GetSpawnedEntityFilter
EGroup_GetSpread
EGroup_GetSquadsHeld
EGroup_HasUpgrade
EGroup_Hide
EGroup_InstantCaptureStrategicPoint
EGroup_InstantRevertOccupiedBuilding
EGroup_Intersection
EGroup_IsBurning
EGroup_IsCapturedByPlayer
EGroup_IsCapturedByTeam
EGroup_IsDoingAttack
EGroup_IsEmpty
EGroup_IsHoldingAny
EGroup_IsInCover
EGroup_IsMoving
EGroup_IsOnScreen
EGroup_IsProducingSquads
EGroup_IsSpawned
EGroup_IsUnderAttack
EGroup_IsUnderAttackByPlayer
EGroup_IsUnderAttackFromDirection
EGroup_IsUsingAbility
EGroup_Kill
EGroup_NotifyOnPlayerDemolition
EGroup_ReSpawn
EGroup_Remove
EGroup_RemoveDemolitions
EGroup_RemoveGroup
EGroup_RemoveUpgrade
EGroup_SetAnimatorAction
EGroup_SetAnimatorEvent
EGroup_SetAnimatorState
EGroup_SetAnimatorVariable
EGroup_SetAutoTargetting
EGroup_SetAvgHealth
EGroup_SetCrushable
EGroup_SetDemolitions
EGroup_SetHealthMinCap
EGroup_SetInvulnerable
EGroup_SetPlayerOwner
EGroup_SetRallyPoint
EGroup_SetRecrewable
EGroup_SetSelectable
EGroup_SetSharedProductionQueue
EGroup_SetStrategicPointNeutral
EGroup_SetWorldOwned
EGroup_Single
SGroup_HasEntityUpgrade
Cmd_StopSquadsExcept
Misc_IsEGroupOnScreen
Misc_IsSGroupOnScreen
Rule_AddEGroupEvent
SGroup_Add
SGroup_AddAbility
SGroup_AddGroup
SGroup_AddGroups
SGroup_AddLeaders
SGroup_AddSlotItemToDropOnDeath
SGroup_CanCastAbilityOnEntity
SGroup_CanCastAbilityOnPosition
SGroup_CanCastAbilityOnSquad
SGroup_CanInstantReinforceNow
SGroup_CanSeeSGroup
SGroup_Clear
SGroup_ClearPostureSuggestion
SGroup_Compare
SGroup_CompleteEntityUpgrade
SGroup_ContainsBlueprints
SGroup_ContainsSGroup
SGroup_ContainsSquad
SGroup_Count
SGroup_CountDeSpawned
SGroup_CountSpawned
SGroup_Create
SGroup_CreateIfNotFound
SGroup_CreateKickerMessage
SGroup_DeSpawn
SGroup_Destroy
SGroup_DestroyAllInMarker
SGroup_DestroyAllSquads
SGroup_DisableCombatPlans
SGroup_Duplicate
SGroup_EnableAttention
SGroup_EnableMinimapIndicator
SGroup_EnableSurprise
SGroup_EnableUIDecorator
SGroup_Exists
SGroup_FaceEachOther
SGroup_FaceMarker
SGroup_Filter
SGroup_FilterCount
SGroup_FilterThreat
SGroup_ForEach
SGroup_ForEachAllOrAny
SGroup_ForEachAllOrAnyEx
SGroup_ForEachEx
SGroup_FromName
SGroup_GetAvgHealth
SGroup_GetAvgLoadout
SGroup_GetDeSpawnedSquadAt
SGroup_GetGarrisonedBuildingEntity
SGroup_GetHoldEGroup
SGroup_GetHoldSGroup
SGroup_GetInvulnerable
SGroup_GetLastAttacker
SGroup_GetLoadedVehicleSquad
SGroup_GetName
SGroup_GetNumSlotItem
SGroup_GetOffsetPosition
SGroup_GetPosition
SGroup_GetRandomSpawnedSquad
SGroup_GetSequence
SGroup_GetSpawnedSquadAt
SGroup_GetSpread
SGroup_GetSquadsHeld
SGroup_GetSuppression
SGroup_GetVeterancyExperience
SGroup_GetVeterancyRank
SGroup_HasCritical
SGroup_HasLeader
SGroup_HasSquadBlueprint
SGroup_HasTeamWeapon
SGroup_HasUpgrade
SGroup_Hide
SGroup_IncreaseVeterancyExperience
SGroup_IncreaseVeterancyRank
SGroup_Intersection
SGroup_IsAlive
SGroup_IsAttackMoving
SGroup_IsCamouflaged
SGroup_IsCapturing
SGroup_IsConstructingBuilding
SGroup_IsDoingAbility
SGroup_IsDoingAttack
SGroup_IsDugIn
SGroup_IsEmpty
SGroup_IsFemale
SGroup_IsHoldingAny
SGroup_IsIdle
SGroup_IsInCover
SGroup_IsInHoldEntity
SGroup_IsInHoldSquad
SGroup_IsInfiltrated
SGroup_IsMoving
SGroup_IsOnScreen
SGroup_IsPinned
SGroup_IsReinforcing
SGroup_IsRetreating
SGroup_IsSettingDemolitions
SGroup_IsSuppressed
SGroup_IsUnderAttack
SGroup_IsUnderAttackByPlayer
SGroup_IsUnderAttackFromDirection
SGroup_IsUpgrading
SGroup_IsUsingAbility
SGroup_Kill
SGroup_ReSpawn
SGroup_Remove
SGroup_RemoveGroup
SGroup_RemoveUpgrade
SGroup_RestoreCombatPlans
SGroup_RewardActionPoints
SGroup_SetAnimatorState
SGroup_SetAutoTargetting
SGroup_SetAvgHealth
SGroup_SetAvgMorale
SGroup_SetCrushable
SGroup_SetInvulnerable
SGroup_SetInvulnerableToCritical
SGroup_SetMoodMode
SGroup_SetMoveType
SGroup_SetPlayerOwner
SGroup_SetRecrewable
SGroup_SetSelectable
SGroup_SetSharedProductionQueue
SGroup_SetSuppression
SGroup_SetTeamWeaponCapturable
SGroup_SetVeterancyDisplayVisibility
SGroup_SetWorldOwned
SGroup_Single
SGroup_SnapFaceEachOther
SGroup_SuggestPosture
SGroup_TotalMembersCount
SGroup_WarpToMarker
SGroup_WarpToPos
Util_Grab
AIAbilityObjective_AbilityGuidance_SetAbilityPBG
AIObjective_Cancel
AIObjective_CombatGuidance_EnableCombatGarrison
AIObjective_CombatGuidance_EnableRetaliateAttacks
AIObjective_CombatGuidance_SetRetaliateAttackTargetAreaRadius
AIObjective_DefenseGuidance_AddFacingPosition
AIObjective_DefenseGuidance_EnableIdleGarrison
AIObjective_DefenseGuidance_ResetFacingPositions
AIObjective_EngagementGuidance_EnableAggressiveEngagementMove
AIObjective_EngagementGuidance_SetAllowReturnToPreviousStages
AIObjective_EngagementGuidance_SetCoordinatedSetup
AIObjective_EngagementGuidance_SetMaxEngagementTime
AIObjective_EngagementGuidance_SetMaxIdleTime
AIObjective_FallbackGuidance_EnableRetreatOnPinned
AIObjective_FallbackGuidance_EnableRetreatOnSuppression
AIObjective_FallbackGuidance_SetEntitiesRemainingThreshold
AIObjective_FallbackGuidance_SetFallbackCapacityPercentage
AIObjective_FallbackGuidance_SetFallbackCombatRatingPercentage
AIObjective_FallbackGuidance_SetFallbackSquadHealthPercentage
AIObjective_FallbackGuidance_SetFallbackVehicleHealthPercentage
AIObjective_FallbackGuidance_SetGlobalFallbackPercentage
AIObjective_FallbackGuidance_SetGlobalFallbackRetreat
AIObjective_FallbackGuidance_SetRetreatCapacityPercentage
AIObjective_FallbackGuidance_SetRetreatCombatRatingPercentage
AIObjective_FallbackGuidance_SetRetreatHealthPercentage
AIObjective_FallbackGuidance_SetTargetPosition
AIObjective_IsValid
AIObjective_MoveGuidance_EnableAggressiveMove
AIObjective_MoveGuidance_ResetPathingLengthFactor
AIObjective_MoveGuidance_ResetSafePathingWeight
AIObjective_MoveGuidance_SetPathingLengthFactor
AIObjective_MoveGuidance_SetSafePathingWeight
AIObjective_MoveGuidance_SetSquadCoherenceRadius
AIObjective_Notify_ClearCallbacks
AIObjective_Notify_SetPlayerEventObjectiveID
AIObjective_ResourceGuidance_ClearSquads
AIObjective_ResourceGuidance_SquadGroup
AIObjective_SetName
AIObjective_TacticFilter_DisableAbility
AIObjective_TacticFilter_DisableAbilityForSquadGroup
AIObjective_TacticFilter_EnableCloseGround
AIObjective_TacticFilter_Reset
AIObjective_TacticFilter_ResetAbilityGuidance
AIObjective_TacticFilter_ResetPriority
AIObjective_TacticFilter_ResetTacticGuidance
AIObjective_TacticFilter_ResetTargetGuidance
AIObjective_TacticFilter_SetAbilityGuidance
AIObjective_TacticFilter_SetDefaultAbilityGuidance
AIObjective_TacticFilter_SetDefaultTacticGuidance
AIObjective_TacticFilter_SetDefaultTargetGuidance
AIObjective_TacticFilter_SetPriority
AIObjective_TacticFilter_SetPriorityForSquadGroup
AIObjective_TacticFilter_SetTacticGuidance
AIObjective_TacticFilter_SetTargetPolicy
AIObjective_TargetGuidance_SetTargetArea
AIObjective_TargetGuidance_SetTargetEntity
AIObjective_TargetGuidance_SetTargetLeash
AIObjective_TargetGuidance_SetTargetPathByName
AIObjective_TargetGuidance_SetTargetPathWander
AIObjective_TargetGuidance_SetTargetPosition
AIObjective_TargetGuidance_SetTargetSquad
AI_ClearCaptureImportanceBonus
AI_ClearImportance
AI_CreateObjective
AI_DebugAttackEncounterPositionScoringEnable
AI_DebugAttackEncounterPositionScoringIsEnabled
AI_DebugLuaEnable
AI_DebugLuaIsEnabled
AI_DebugRatingEnable
AI_DebugRatingIsEnabled
AI_DebugRenderAllTaskChildrenEnable
AI_DebugRenderAllTaskChildrenIsEnabled
AI_DebugSkirmishCaptureEnable
AI_DebugSkirmishCaptureIsEnabled
AI_DebugSkirmishCombatTargetEnable
AI_DebugSkirmishCombatTargetIsEnabled
AI_DebugSkirmishObjectiveEnable
AI_DebugSkirmishObjectiveIsEnabled
AI_DisableAllEconomyOverrides
AI_Enable
AI_EnableAll
AI_EnableEconomyOverride
AI_GetDifficulty
AI_GetPersonality
AI_GetPersonalityLuaFileName
AI_IsAIPlayer
AI_IsEnabled
AI_LockEntity
AI_LockSquad
AI_LockSquads
AI_RestoreDefaultPersonalitySettings
AI_SetCaptureImportanceBonus
AI_SetDifficulty
AI_SetImportance
AI_SetPersonality
AI_UnlockAll
AI_UnlockEntity
AI_UnlockSquad
AI_UnlockSquads
AI_UpdateStatics
Marker_CleanUpTheDead
Weather_SetType
World_AddPilferLockArea
World_CleanUpTheDead
World_ClearCasualties
World_DamageIce
World_DestroyWallsNearMarker
World_DistanceEGroupToPoint
World_DistancePointToPoint
World_DistanceSGroupToPoint
World_DistanceSquaredPointToPoint
World_EnableReplacementObjectForEmptyPlayers
World_EnableSharedLineOfSight
World_EndSP
World_GetClosest
World_GetCurrentInteractionStage
World_GetEntitiesNearMarker
World_GetEntitiesNearPoint
World_GetEntitiesWithinTerritorySector
World_GetEntity
World_GetFurthest
World_GetGameTime
World_GetHeightAt
World_GetHiddenPositionOnPath
World_GetLength
World_GetNearestInteractablePoint
World_GetNeutralEntitiesNearMarker
World_GetNeutralEntitiesNearPoint
World_GetNeutralEntitiesWithinTerritorySector
World_GetNumEntities
World_GetNumEntitiesNearPoint
World_GetNumStrategicPoints
World_GetNumVictoryPoints
World_GetOffsetPosition
World_GetPlayerAt
World_GetPlayerCount
World_GetPlayerIndex
World_GetPossibleSquadsBlueprint
World_GetPossibleSquadsCount
World_GetRaceIndex
World_GetRand
World_GetSpawnablePosition
World_GetSquadsNearMarker
World_GetSquadsNearPoint
World_GetSquadsWithinTerritorySector
World_GetStrategyPoints
World_GetTeamTerritoryGaps
World_GetTeamVictoryTicker
World_GetTerritorySectorID
World_GetTerritorySectorPosition
World_GetWidth
World_IncreaseInteractionStage
World_IsGameOver
World_IsInSupply
World_IsPointInPlayerTerritory
World_IsTerritorySectorOwnedByPlayer
World_IsWinterMap
World_OwnsEGroup
World_OwnsEntity
World_OwnsSGroup
World_OwnsSquad
World_PointPointProx
World_Pos
World_RemoveAllResourcePoints
World_RemovePilferLockArea
World_SetDesignerSupply
World_SetGameOver
World_SetIceHealingRate
World_SetPlayerCustomSkin
World_SetPlayerLose
World_SetPlayerWin
World_SetSnowHealingRate
World_SetTeamWin
World_SpawnDemolitionCharge
World_TeamTerritoryPointsConnected
EventCue_Create
FOW_Enable
Game_SubTextFade
HintMouseover_Add
HintMouseover_Remove
HintPoint_Add
HintPoint_Remove
HintPoint_SetDisplayOffset
HintPoint_SetVisible
Misc_IsEGroupSelected
Misc_IsSGroupSelected
ThreatArrow_Add
ThreatArrow_CreateGroup
ThreatArrow_DestroyAllGroups
ThreatArrow_DestroyGroup
ThreatArrow_Remove
UI_AddHintAndFlashAbility
UI_CreateEventCue
UI_CreateMinimapBlip
UI_CreateSGroupKickerMessage
UI_DeleteMinimapBlip
UI_HighlightSGroup
UI_SetAllowLoadAndSave
UI_SetSGroupSpecialLevel
WinWarning_PublishLoseReminder
WinWarning_SetMaxTickers
WinWarning_SetTickers
WinWarning_ShowLoseWarning
Objective_AddPing
Objective_AddUIElements
Objective_AreAllPrimaryObjectivesComplete
Objective_Complete
Objective_Fail
Objective_GetCounter
Objective_GetTimerSeconds
Objective_IncreaseCounter
Objective_IsComplete
Objective_IsCounterSet
Objective_IsFailed
Objective_IsStarted
Objective_IsTimerSet
Objective_IsVisible
Objective_PauseTimer
Objective_Register
Objective_RemovePing
Objective_RemoveUIElements
Objective_ResumeTimer
Objective_SetAlwaysShowDetails
Objective_SetCounter
Objective_Show
Objective_Start
Objective_StartTimer
Objective_StopCounter
Objective_StopTimer
Objective_TogglePings
Objective_UpdateText
SGroup_FacePosition
SGroup_SnapFacePosition
Squad_AddAbility
Squad_AddSlotItemToDropOnDeath
Squad_CanCaptureStrategicPoint
Squad_CanCaptureTeamWeapon
Squad_CanCastAbilityOnEGroup
Squad_CanCastAbilityOnEntity
Squad_CanCastAbilityOnPosition
Squad_CanCastAbilityOnSGroup
Squad_CanCastAbilityOnSquad
Squad_CanHold
Squad_CanInstantReinforceNow
Squad_CanLoadSquad
Squad_CanPickupSlotItem
Squad_CanRecrew
Squad_CanSeeEntity
Squad_CanSeeSquad
Squad_CancelProductionQueueItem
Squad_ClearPostureSuggestion
Squad_CompleteUpgrade
Squad_Count
Squad_CreateAndSpawnToward
Squad_DeSpawn
Squad_Destroy
Squad_EnableProductionQueue
Squad_EnableSurprise
Squad_EntityAt
Squad_FacePosition
Squad_FaceSquad
Squad_FindCover
Squad_FindCoverCompareCurrent
Squad_FromWorldID
Squad_GetActiveCommand
Squad_GetAttackPlan
Squad_GetAttackTargets
Squad_GetBlueprint
Squad_GetDestination
Squad_GetGameID
Squad_GetHeading
Squad_GetHealth
Squad_GetHealthMax
Squad_GetHealthPercentage
Squad_GetHoldEntity
Squad_GetHoldSquad
Squad_GetInvulnerable
Squad_GetInvulnerableEntityCount
Squad_GetInvulnerableMinCap
Squad_GetLastAttacker
Squad_GetLastAttackers
Squad_GetLastEntityAttacker
Squad_GetMax
Squad_GetNumSlotItem
Squad_GetOffsetPosition
Squad_GetPinnedPlan
Squad_GetPlayerOwner
Squad_GetPosition
Squad_GetPositionDeSpawned
Squad_GetProductionQueueItem
Squad_GetProductionQueueItemType
Squad_GetProductionQueueSize
Squad_GetReactionPlan
Squad_GetRetaliationPlan
Squad_GetSlotItemAt
Squad_GetSlotItemCount
Squad_GetSlotItemsTable
Squad_GetSquadsHeld
Squad_GetSuppression
Squad_GetVehicleMobileDriverSquad
Squad_GetVeterancyExperience
Squad_GetVeterancyRank
Squad_GiveSlotItem
Squad_GiveSlotItemsFromTable
Squad_HasActiveCommand
Squad_HasAnyCritical
Squad_HasCritical
Squad_HasDestination
Squad_HasProductionQueue
Squad_HasSlotItem
Squad_HasTeamWeapon
Squad_HasUpgrade
Squad_IncreaseVeterancyExperience
Squad_IncreaseVeterancyRank
Squad_InstantSetupTeamWeapon
Squad_IsAttacking
Squad_IsCamouflaged
Squad_IsDoingAbility
Squad_IsFemale
Squad_IsHoldingAny
Squad_IsInCover
Squad_IsInHoldEntity
Squad_IsInHoldSquad
Squad_IsMoving
Squad_IsPinned
Squad_IsReinforcing
Squad_IsRetreating
Squad_IsSuppressed
Squad_IsUnderAttack
Squad_IsUnderAttackByPlayer
Squad_IsUnderAttackFromDirection
Squad_IsUpgrading
Squad_IsUpgradingAny
Squad_IsValid
Squad_Kill
Squad_RemoveAbility
Squad_RemoveUpgrade
Squad_RewardActionPoints
Squad_SetAnimatorState
Squad_SetAttackPlan
Squad_SetHealth
Squad_SetInvulnerable
Squad_SetInvulnerableEntityCount
Squad_SetInvulnerableMinCap
Squad_SetInvulnerableToCritical
Squad_SetMoodMode
Squad_SetMoveType
Squad_SetPinnedPlan
Squad_SetPlayerOwner
Squad_SetPosition
Squad_SetReactionPlan
Squad_SetRecrewable
Squad_SetRetaliationPlan
Squad_SetSharedProductionQueue
Squad_SetSuppression
Squad_SetVeterancyDisplayVisibility
Squad_SetWorldOwned
Squad_Spawn
Squad_SpawnToward
Squad_Split
Squad_StopAbility
Squad_SuggestPosture
Squad_WarpToPos
Marker_DoesNumberAttributeExist
Marker_DoesStringAttributeExist
Marker_Exists
Marker_FromName
Marker_GetDirection
Marker_GetName
Marker_GetNumberAttribute
Marker_GetPosition
Marker_GetProximityRadius
Marker_GetProximityType
Marker_GetSequence
Marker_GetStringAttribute
Marker_GetType
Marker_InProximity
Modifier_IsEnabledOnEGroup
Modifier_Remove
Modifier_RemoveAllFromEGroup
Modifier_RemoveAllFromSGroup
Modify_AbilityDelayTime
Modify_AbilityDurationTime
Modify_AbilityManpowerCost
Modify_AbilityMaxCastRange
Modify_AbilityMinCastRange
Modify_AbilityMunitionsCost
Modify_AbilityRechargeTime
Modify_Armor
Modify_CaptureTime
Modify_DisableHold
Modify_Enable_ParadropReinforcements
Modify_EntityBuildTime
Modify_EntityCost
Modify_PlayerExperienceReceived
Modify_PlayerProductionRate
Modify_PlayerResourceCap
Modify_PlayerResourceGift
Modify_PlayerResourceRate
Modify_PlayerSightRadius
Modify_ProductionRate
Modify_ProjectileDelayTime
Modify_ReceivedAccuracy
Modify_ReceivedDamage
Modify_ReceivedSuppression
Modify_SetUpgradeCost
Modify_SightRadius
Modify_SquadAvailability
Modify_SquadCaptureRate
Modify_SquadTypeSightRadius
Modify_TargetPriority
Modify_TeamWeapon
Modify_TerritoryRadius
Modify_UnitSpeed
Modify_UnitVeterancyValue
Modify_UpgradeBuildTime
Modify_Upkeep
Modify_VehicleRepairRate
Modify_VehicleRotationSpeed
Modify_VehicleTurretRotationSpeed
Modify_Vulnerability
Modify_WeaponAccuracy
Modify_WeaponBurstLength
Modify_WeaponBurstRateOfFire
Modify_WeaponCooldown
Modify_WeaponDamage
Modify_WeaponEnabled
Modify_WeaponPenetration
Modify_WeaponRange
Modify_WeaponReload
Modify_WeaponScatter
Modify_WeaponSuppression
Actor_Clear
Actor_PlaySpeech
Actor_PlaySpeechWithoutPortrait
Actor_SetFromSGroup
Actor_SetFromSquad
EventHandler_AssignEncounterGoal
EventHandler_ObjectiveComplete
EventHandler_ObjectiveStart
EventHandler_RemoveHint
EventHandler_RemoveMinimapBlip
EventHandler_RemoveObjectiveUI
EventHandler_Retreat
EventHandler_StaggeredRetreat
EventHandler_StartIntel
EventHandler_StartNislet
EventHandler_StopFlashing
Event_CreateAND
Event_CreateOR
Event_ElementOnScreen
Event_EncounterIsDead
Event_Exists
Event_GroupBurning
Event_GroupIsDead
Event_GroupIsNotPinned
Event_GroupIsNotSuppressed
Event_GroupIsPinned
Event_GroupIsSuppressed
Event_GroupLeftAlive
Event_IsDoingAttack
Event_IsEngaged
Event_IsHoldingAny
Event_IsInHold
Event_IsSelected
Event_IsUnderAttack
Event_NarrativeEventsNotRunning
Event_NarrativeEventsRunning
Event_OnHealth
Event_PlayerBuildingCount
Event_PlayerCanNotSeeElement
Event_PlayerCanSeeElement
Event_PlayerDoesntOwnTerritory
Event_PlayerOwnsElement
Event_PlayerOwnsTerritory
Event_PlayerResourceLevel
Event_PlayerSquadCount
Event_Proximity
Event_Remove
Event_RemoveAll
Event_TeamBuildingCount
Event_TeamCanNotSeeElement
Event_TeamCanSeeElement
Event_TeamDoesntOwnTerritory
Event_TeamOwnsElement
Event_TeamOwnsTerritory
Event_TeamResourceLevel
Event_TeamSquadCount
Event_Timer
Event_ToggleDebug
Event_View
Cmd_AbandonTeamWeapon
Cmd_Ability
Cmd_AttachSquads
Cmd_Attack
Cmd_AttackMove
Cmd_AttackMoveThenCapture
Cmd_CaptureTeamWeapon
Cmd_Construct
Cmd_CriticalHit
Cmd_DetonateDemolitions
Cmd_EjectOccupants
Cmd_Garrison
Cmd_InstantReinforceUnit
Cmd_InstantReinforceUnitPos
Cmd_InstantSetupTeamWeapon
Cmd_InstantUpgrade
Cmd_Move
Cmd_MoveAwayFromPos
Cmd_MoveToAndDespawn
Cmd_MoveToClosestMarker
Cmd_MoveToThenCapture
Cmd_RecrewVehicle
Cmd_ReinforceUnit
Cmd_ReinforceUnitPos
Cmd_Retreat
Cmd_RevertOccupiedBuilding
Cmd_SetDemolitions
Cmd_SquadCamouflageStance
Cmd_SquadPath
Cmd_SquadPatrolMarker
Cmd_StaggeredRetreat
Cmd_Stop
Cmd_Surrender
Cmd_UngarrisonSquad
Cmd_Upgrade
Command_Entity
Command_EntityAbility
Command_EntityBuildSquad
Command_EntityEntity
Command_EntityExt
Command_EntityPos
Command_EntityPosAbility
Command_EntityPosDirAbility
Command_EntityPosSquad
Command_EntitySquad
Command_EntityTargetEntityAbility
Command_EntityTargetSquadAbility
Command_EntityUpgrade
Command_Player
Command_PlayerAbility
Command_PlayerEntity
Command_PlayerEntityCriticalHit
Command_PlayerExt
Command_PlayerPos
Command_PlayerPosAbility
Command_PlayerPosDirAbility
Command_PlayerPosExt
Command_PlayerSquadConstructBuilding
Command_PlayerSquadConstructFence
Command_PlayerSquadConstructField
Command_PlayerSquadCriticalHit
Command_PlayerUpgrade
Command_Squad
Command_SquadAbility
Command_SquadAttackMovePos
Command_SquadDoCustomPlan
Command_SquadDoCustomPlanTarget
Command_SquadEntity
Command_SquadEntityAbility
Command_SquadEntityAttack
Command_SquadEntityBool
Command_SquadEntityExt
Command_SquadEntityLoad
Command_SquadExt
Command_SquadMovePos
Command_SquadMovePosFacing
Command_SquadPos
Command_SquadPosAbility
Command_SquadPosExt
Command_SquadPositionAttack
Command_SquadSquad
Command_SquadSquadAbility
Command_SquadSquadAttack
Command_SquadSquadExt
Command_SquadSquadLoad
Command_SquadUpgrade
Timer_Add
Timer_Advance
Timer_Display
Timer_DisplayOnScreen
Timer_End
Timer_Exists
Timer_GetElapsed
Timer_GetMinutesAndSeconds
Timer_GetRemaining
Timer_IsPaused
Timer_Pause
Timer_Resume
Timer_Start
AutoCinematic
AutoReinforce_AddSGroup
AutoReinforce_RemoveAll
AutoReinforce_RemoveSGroup
AutoRetreat_AddSGroup
AutoRetreat_RemoveAll
AutoRetreat_RemoveSGroup
BridgeTerritory_Add
Ceasefire_AddSGroup
Ceasefire_RemoveSGroup
FireTargettingArtillery
Game_DefaultGameRestore
Game_GetGameRestoreCallbackExists
Game_RemoveGameRestoreCallback
Game_SetGameRestoreCallback
Resources_Disable
Resources_Enable
ShootTheSky_AddSyncWeapon
ShootTheSky_RemoveAll
ShootTheSky_RemoveSyncWeapon
SmokeEntrance_Do
Table_Contains
Table_Copy
Table_GetRandomItem
TeamWeapon_AddGroup
TeamWeapon_RemoveDirections
TeamWeapon_RemoveGroup
ToW_DefenseCreateWave
ToW_SetStandardResources
ToW_SetUpBattleObjectives
ToW_SetUpTechTreeByYear
EGroup_CreateTable
EGroup_GetWBTable
Marker_GetNonSequentialTable
Marker_GetTable
SGroup_CreateTable
SGroup_GetWBTable
Clone
Event_IsAnyRunning
Game_EndSP
Game_FadeToBlack
Import_Once
Loc_FormatText
Sound_PlayOnSquad
Team_GetEntityConcentration
Team_GetSquadConcentration
Util_AddMouseoverSquadToSGroup
Util_ApplyModifier
Util_AutoAmbient
Util_AutoIntel
Util_AutoNISlet
Util_Autosave
Util_ClearWrecksFromMarker
Util_DespawnAll
Util_DifVar
Util_ElementCanSee
Util_EntityLimit
Util_FallBackToGarrisonBuilding
Util_FindHiddenSpawn
Util_ForceRetreatAll
Util_GarrisonNearbyBuilding
Util_GarrisonNearbyVehicle
Util_GetClosestMarker
Util_GetEntitiesByBP
Util_GetHealth
Util_GetMouseoverSGroup
Util_GetPosition
Util_GetPositionAwayFromPlayer
Util_GetPositionFromAtoB
Util_GetRandomPosition
Util_GetSquadsByBP
Util_GetTrailingNumber
Util_HasPosition
Util_HidePlayerForNIS
Util_IsSequenceSkipped
Util_Kill
Util_LogSyncWpn
Util_MarkerFX
Util_MissionTitle
Util_MuteAmbientSound
Util_NewHUDFeatureEvent
Util_PlayMovie
Util_PlayMusic
Util_PrintObject
Util_ReinforceEvent
Util_ReloadScript
Util_RestoreMusic
Util_SetPlayerCanSkipSequence
Util_SetPlayerUnableToSkipSequence
Util_SortPositionsByClosest
Util_StartAmbient
Util_StartIntel
Util_StartNislet
Util_StartQuickIntel
Util_TableContains
Util_ToggleAllowIntelEvents
Util_TriggerEvent
Util_UnitCounts
World_KillAllNeutralEntitesNearMarker
Entity_ApplyCritical
Entity_BuildingPanelInfo
Entity_CanAttackNow
Entity_CanLoadSquad
Entity_CanLoadSquadAndAttackCurrentTarget
Entity_CanSeeEntity
Entity_CanSeeSquad
Entity_CancelProductionQueueItem
Entity_ClearPostureSuggestion
Entity_ClearTagDebug
Entity_CompleteUpgrade
Entity_Create
Entity_CreateENV
Entity_DeSpawn
Entity_Destroy
Entity_DisableBuildingDeath
Entity_DoBuildingDamageRay
Entity_EnableAttention
Entity_EnableProductionQueue
Entity_EnableStrategicPoint
Entity_ForceConstruct
Entity_FromWorldID
Entity_GetActiveCommand
Entity_GetBlueprint
Entity_GetBuildingProgress
Entity_GetCoverValue
Entity_GetGameID
Entity_GetHeading
Entity_GetHealth
Entity_GetHealthMax
Entity_GetHealthPercentage
Entity_GetInvulnerable
Entity_GetInvulnerableMinCap
Entity_GetInvulnerableToCritical
Entity_GetLastAttacker
Entity_GetLastAttackers
Entity_GetMaxCaptureCrewSize
Entity_GetOffsetPosition
Entity_GetPlayerOwner
Entity_GetPosition
Entity_GetProductionQueueItem
Entity_GetProductionQueueItemType
Entity_GetProductionQueueSize
Entity_GetResourceType
Entity_GetSightInnerHeight
Entity_GetSightInnerRadius
Entity_GetSightOuterHeight
Entity_GetSightOuterRadius
Entity_GetSquad
Entity_GetSquadsHeld
Entity_GetTotalPanelCount
Entity_GetUndestroyedPanelCount
Entity_GetWeaponBlueprint
Entity_GetWeaponHardpointCount
Entity_HasAnyCritical
Entity_HasCritical
Entity_HasProductionQueue
Entity_HasUpgrade
Entity_InstantCaptureStrategicPoint
Entity_InstantRevertOccupiedBuilding
Entity_IsAlive
Entity_IsAttacking
Entity_IsBuilding
Entity_IsBurning
Entity_IsCamouflaged
Entity_IsCapturableBuilding
Entity_IsCasualty
Entity_IsCuttable
Entity_IsDemolitionReady
Entity_IsEBPBuilding
Entity_IsEBPObjCover
Entity_IsHardpointActive
Entity_IsHoldingAny
Entity_IsInCover
Entity_IsMoving
Entity_IsOfType
Entity_IsPartOfSquad
Entity_IsPlane
Entity_IsSlotItem
Entity_IsSoldier
Entity_IsSpawned
Entity_IsStartingPosition
Entity_IsStrategicPoint
Entity_IsStrategicPointCapturedBy
Entity_IsSyncWeapon
Entity_IsUnderAttack
Entity_IsUnderAttackByPlayer
Entity_IsUnderAttackFromDirection
Entity_IsValid
Entity_IsVaultable
Entity_IsVehicle
Entity_IsVictoryPoint
Entity_Kill
Entity_NotifyOnPlayerDemolition
Entity_RemoveBoobyTraps
Entity_RemoveCritical
Entity_RemoveDemolitions
Entity_RemoveUpgrade
Entity_SetAnimatorAction
Entity_SetAnimatorActionParameter
Entity_SetAnimatorEvent
Entity_SetAnimatorState
Entity_SetAnimatorVariable
Entity_SetBuildingVisualFireState
Entity_SetCrushMode
Entity_SetCrushable
Entity_SetDemolitions
Entity_SetEnableCasualty
Entity_SetHeading
Entity_SetHealth
Entity_SetInvulnerable
Entity_SetInvulnerableMinCap
Entity_SetInvulnerableToCritical
Entity_SetOnFire
Entity_SetPlayerOwner
Entity_SetPosition
Entity_SetProjectileCanExplode
Entity_SetRecrewable
Entity_SetSharedProductionQueue
Entity_SetStrategicPointNeutral
Entity_SetWorldOwned
Entity_SimHide
Entity_Spawn
Entity_StopAbility
Entity_SuggestPosture
Entity_SupportsDemolition
Entity_TagDebug
Entity_VisHide
Misc_DoWeaponHitEffectOnPosition
Misc_GetTerrainHeight
Misc_ToggleEntities
ModMisc_MakeCasualtyAction
ModMisc_MakeWreckAction
ModMisc_OOCAction
UI_EnableEntityDecorator
UI_EnableEntityMinimapIndicator
UI_EnableEntitySelectionVisuals
UI_EnableSquadDecorator
UI_EnableSquadMinimapIndicator
UI_GetAbilityIconName
Rule_Add
Rule_AddDelayedInterval
Rule_AddDelayedIntervalEx
Rule_AddEGroupEvent
Rule_AddEntityEvent
Rule_AddGlobalEvent
Rule_AddInterval
Rule_AddIntervalEx
Rule_AddOneShot
Rule_AddPlayerEvent
Rule_AddSGroupEvent
Rule_AddSquadEvent
Rule_ChangeInterval
Rule_Exists
Rule_Remove
Rule_RemoveAll
Rule_RemoveEGroupEvent
Rule_RemoveEntityEvent
Rule_RemoveGlobalEvent
Rule_RemoveIfExist
Rule_RemoveMe
Rule_RemovePlayerEvent
Rule_RemoveSGroupEvent
Rule_RemoveSquadEvent
Setup_Player
Stinger_AddEvent
Stinger_AddFunction
Stinger_Remove
Stats_BuildingsLost
Stats_InfantryLost
Stats_KillsTotal
Stats_PlayerAt
Stats_PlayerCount
Stats_ResGathered
Stats_ResSpent
Stats_SoldiersKilled
Stats_StructuresKilled
Stats_TeamTally
Stats_TotalDuration
Stats_TotalSquadsLost
Stats_UnitSoldierKills
Stats_UnitStructureKills
Stats_UnitTotalKills
Stats_UnitVehicleKills
Stats_VehiclesKilled
Stats_VehiclesLost
Player_AddAbility
Player_AddAbilityLockoutZone
Player_AddResource
Player_AddSquadsToSGroup
Player_AddUnspentCommandPoints
Player_AreSquadsNearMarker
Player_CanCastAbilityOnEntity
Player_CanCastAbilityOnPlayer
Player_CanCastAbilityOnPosition
Player_CanCastAbilityOnSquad
Player_CanSeeEGroup
Player_CanSeeEntity
Player_CanSeePosition
Player_CanSeeSGroup
Player_CanSeeSquad
Player_ClearArea
Player_ClearAvailabilities
Player_ClearPopCapOverride
Player_CompleteUpgrade
Player_DoParadrop
Player_FindFirstEnemyPlayer
Player_FromId
Player_GetAIType
Player_GetAll
Player_GetAllEntitiesNearMarker
Player_GetAllSquadsNearMarker
Player_GetBuildingID
Player_GetBuildingsCount
Player_GetBuildingsCountExcept
Player_GetBuildingsCountOnly
Player_GetCurrentPopulation
Player_GetDisplayName
Player_GetEntities
Player_GetEntitiesFromType
Player_GetEntityConcentration
Player_GetEntityCount
Player_GetEntityName
Player_GetID
Player_GetMaxPopulation
Player_GetNumStrategicPoints
Player_GetNumVictoryPoints
Player_GetPopulationPercentage
Player_GetRace
Player_GetRaceName
Player_GetRelationship
Player_GetResource
Player_GetResourceRate
Player_GetSquadConcentration
Player_GetSquadCount
Player_GetSquads
Player_GetStartingPosition
Player_GetStrategicPointCaptureProgress
Player_GetTeam
Player_GetUnitCount
Player_GetUpgradeCost
Player_HasAbility
Player_HasBuilding
Player_HasBuildingUnderConstruction
Player_HasBuildingsExcept
Player_HasCapturingSquadNearStrategicPoint
Player_HasLost
Player_HasMapEntryPosition
Player_HasUpgrade
Player_IsAlive
Player_IsAllied
Player_IsHuman
Player_NumUpgradeComplete
Player_OwnsEGroup
Player_OwnsEntity
Player_OwnsSGroup
Player_OwnsSquad
Player_RemoveAbilityLockoutZone
Player_RemoveUpgrade
Player_ResetResource
Player_RestrictAddOnList
Player_RestrictBuildingList
Player_RestrictResearchList
Player_SetAbilityAvailability
Player_SetAllCommandAvailabilityInternal
Player_SetCommandAvailability
Player_SetConstructionMenuAvailability
Player_SetDefaultSquadMoodMode
Player_SetEntityProductionAvailability
Player_SetHeatGainRate
Player_SetHeatLossRate
Player_SetMaxCapPopulation
Player_SetMaxPopulation
Player_SetPopCapOverride
Player_SetResource
Player_SetSquadProductionAvailability
Player_SetUpgradeAvailability
Player_SetUpgradeCost
Player_SpawnGlider
Player_StopAbility
Player_StopEarningActionPoints
Player_Triangulate
Prox_AreEntitiesNearMarker
Prox_ArePlayerMembersNearMarker
Prox_ArePlayersNearMarker
Prox_AreSquadMembersNearMarker
Prox_AreSquadsNearMarker
Prox_AreTeamsNearMarker
Prox_EGroupEGroup
Prox_EGroupSGroup
Prox_EntitiesInProximityOfEntities
Prox_GetRandomPosition
Prox_MarkerEGroup
Prox_MarkerSGroup
Prox_PlayerEntitiesInProximityOfEntities
Prox_PlayerEntitiesInProximityOfPlayerSquads
Prox_PlayerEntitiesInProximityOfSquads
Prox_PlayerSquadsInProximityOfEntities
Prox_PlayerSquadsInProximityOfPlayerEntities
Prox_PlayerSquadsInProximityOfPlayerSquads
Prox_PlayerSquadsInProximityOfSquads
Prox_SGroupSGroup
Prox_SquadsInProximityOfEntities
Prox_SquadsInProximityOfSquads
Anim_PlayEntityAnim
Camera_AutoRotate
Camera_ClampToMarker
Camera_FocusOnPosition
Camera_FollowEntity
Camera_FollowSelection
Camera_FollowSquad
Camera_GetCurrentTargetPos
Camera_GetDeclination
Camera_GetOrbit
Camera_GetTargetPos
Camera_GetTuningValue
Camera_GetZoomDist
Camera_IsInputEnabled
Camera_Reload
Camera_ResetFocus
Camera_ResetToDefault
Camera_SetDeclination
Camera_SetInputEnabled
Camera_SetOrbit
Camera_SetSlideTargetRate
Camera_SetTuningValue
Camera_SetZoomDist
Camera_StopAutoRotating
Camera_Unclamp
EGroup_CallEntityFunction
EGroup_CallEntityFunctionAllOrAny
Game_EnableInput
Game_EndSubTextFade
Game_EndTextTitleFade
Game_GetLocalPlayer
Game_GetMode
Game_GetSPDifficulty
Game_HasLocalPlayer
Game_IsLetterboxed
Game_IsPerformanceTest
Game_IsRTM
Game_Letterbox
Game_LoadAtmosphere
Game_LockRandom
Game_ProfileDumpFrames
Game_QuitApp
Game_ScreenFade
Game_SetLocalPlayer
Game_SetMode
Game_ShowPauseMenu
Game_SkipAllEvents
Game_SkipEvent
Game_StartMuted
Game_TextTitleFade
Game_TriggerLightning
Game_UnLockRandom
Game_UnlockInputOnLetterBox
Ghost_DisableSpotting
Ghost_EnableSpotting
HintPoint_AddToEGroup
HintPoint_AddToEntity
HintPoint_AddToPosition
HintPoint_AddToSGroup
HintPoint_AddToSquad
HintPoint_ClearFacing
HintPoint_RemoveAll
HintPoint_SetDisplayOffsetInternal
HintPoint_SetFacingEntity
HintPoint_SetFacingPosition
HintPoint_SetFacingSquad
HintPoint_SetVisibleInternal
IsOfType
IsSecuringStructure
IsStructure
LOC
License_CanPlayRace
Loc_ConvertNumber
Loc_Empty
Loc_FormatTime
Misc_AIControlLocalPlayer
Misc_AbortToFE
Misc_AddRestrictCommandsMarker
Misc_AreDefaultCommandsEnabled
Misc_DetectKeyboardInput
Misc_DetectMouseInput
Misc_DoWeaponHitEffectOnEntity
Misc_EnablePerformanceTest
Misc_GetCommandLineString
Misc_GetControlGroupContents
Misc_GetEntityControlGroup
Misc_GetHiddenPositionOnPath
Misc_GetMouseOnTerrain
Misc_GetMouseOverEntity
Misc_GetSelectedEntities
Misc_GetSelectedSquads
Misc_GetSquadControlGroup
Misc_IsCommandLineOptionSet
Misc_IsDevMode
Misc_IsEntityOnScreen
Misc_IsEntitySelected
Misc_IsMouseOverEntity
Misc_IsPosOnScreen
Misc_IsSelectionInputEnabled
Misc_IsSquadOnScreen
Misc_IsSquadSelected
Misc_RemoveCommandRestriction
Misc_RestrictCommandsToMarker
Misc_Screenshot
Misc_ScreenshotExt
Misc_SelectEntity
Misc_SelectSquad
Misc_SetDefaultCommandsEnabled
Misc_SetDesignerSplatsVisibility
Misc_SetEntityControlGroup
Misc_SetEntitySelectable
Misc_SetSelectionInputEnabled
Misc_SetSquadControlGroup
Misc_SetSquadSelectable
Mission_Complete
Mission_Fail
Mission_GetSecondaryObjective
Mission_StartBonusObjective
Mission_Win
Modifier_ApplyToEntity
Modifier_ApplyToPlayer
Modifier_ApplyToSquad
Modifier_Create
Modifier_Destroy
Modifier_IsEnabled
Obj_Create
Obj_Delete
Obj_DeleteAll
Obj_GetState
Obj_GetVisible
Obj_HideProgress
Obj_SetDescription
Obj_SetIcon
Obj_SetObjectiveFunction
Obj_SetProgressBlinking
Obj_SetState
Obj_SetTitle
Obj_SetVisible
Obj_ShowProgress
Obj_ShowProgress2
Obj_ShowProgressTimer
OpBounty_AddRewardGroup
OpBounty_AddRewardTable
Order227_Init
PrintOnScreen
PrintOnScreen_Add
PrintOnScreen_Remove
PrintOnScreen_RemoveFromScreen
ResourceAmount_Add
ResourceAmount_ClampToZero
ResourceAmount_Has
ResourceAmount_Mult
ResourceAmount_Subtract
ResourceAmount_Sum
ResourceAmount_Zero
SGroup_CallEntityFunction
SGroup_CallSquadFunction
SGroup_CallSquadFunctionAllOrAny
Scar_Autosave
Scar_CompleteIntelBulletinTask
Scar_DebugConsoleExecute
Scar_PlayNIS
Scar_PlayNIS2
Scar_ReloadAIScripts
Setup_GetVictoryPointTickerOption
Setup_SetPlayerName
Setup_SetPlayerRace
Setup_SetPlayerTeam
SitRep_PlayMovie
SitRep_PlaySpeech
SitRep_StopMovie
Sound_ContainerDebug
Sound_DisableSpeechEvent
Sound_IsPlaying
Sound_PerfTest_Play2D
Sound_Play2D
Sound_Play3D
Sound_PlayMusic
Sound_PlayStreamed
Sound_PreCacheSinglePlayerSpeech
Sound_PreCacheSound
Sound_PreCacheSoundFolder
Sound_SetGlobalControlSource
Sound_SetMusicCombatValue
Sound_SetVolume
Sound_SetVolumeDefault
Sound_SetVolumeInv
Sound_StartRecording
Sound_Stop
Sound_StopAll
Sound_StopMusic
Sound_StopRecording
Speech_SetGlobalStealthRead
Subtitle_EndAllSpeech
Subtitle_EndCurrentSpeech
Subtitle_PlaySpeech
Subtitle_UnstickCurrentSpeech
SyncWeapon_CanAttackNow
SyncWeapon_Exists
SyncWeapon_GetEntity
SyncWeapon_GetFromEGroup
SyncWeapon_GetFromSGroup
SyncWeapon_GetPosition
SyncWeapon_IsAttacking
SyncWeapon_IsOwnedByPlayer
SyncWeapon_SetAutoTargetting
TaskCountActivePBG
TaskCountPBG
Taskbar_IsVisible
Taskbar_SetVisibility
UIWarning_Show
UI_AutosaveMessageHide
UI_AutosaveMessageShow
UI_ClearEventCues
UI_ClearModalAbilityPhaseCallback
UI_ClearNISEndCallback
UI_CoverPreviewHide
UI_CoverPreviewShow
UI_CreateColouredEntityKickerMessage
UI_CreateColouredPositionKickerMessage
UI_CreateColouredSquadKickerMessage
UI_CreateEntityKickerMessage
UI_CreatePositionKickerMessage
UI_CreateSquadKickerMessage
UI_EnableGameEventCueType
UI_EnableResourceTypeKicker
UI_EnableUIEventCueType
UI_FlashAbilityButton
UI_FlashConstructionButton
UI_FlashConstructionMenu
UI_FlashEntity
UI_FlashEntityCommandButton
UI_FlashEventCue
UI_FlashObjectiveCounter
UI_FlashObjectiveIcon
UI_FlashProductionBuildingButton
UI_FlashProductionButton
UI_FlashSquadCommandButton
UI_GetDecoratorsEnabled
UI_HideTacticalMap
UI_HighlightSquad
UI_IsTacticalMapShown
UI_MessageBoxHide
UI_MessageBoxSetButton
UI_MessageBoxSetText
UI_NewHUDFeature
UI_OutOfBoundsLinesHide
UI_OutOfBoundsLinesShow
UI_RestrictBuildingPlacement
UI_ScreenFade
UI_SetAbilityCardVisibility
UI_SetAlliedBandBoxSelection
UI_SetCPMeterVisibility
UI_SetDecoratorsEnabled
UI_SetForceShowSubtitles
UI_SetModalAbilityPhaseCallback
UI_SetNISEndCallback
UI_SetSoviet227Blinking
UI_SetSoviet227Visibility
UI_ShowTacticalMap
UI_StopFlashing
UI_SystemMessageHide
UI_SystemMessageShow
UI_TerritoryHide
UI_TerritoryShow
UI_TitleDestroy
UI_ToggleDecorators
UI_UnrestrictBuildingPlacement
Util_AddProxCheck
Util_ClearProxChecks
Util_CreateEntities
Util_CreateSquads
Util_GetDistance
Util_GetOffsetPosition
Util_GetPlayerOwner
Util_GetRelationship
Util_GetRelativeOffset
Util_MonitorTerritory
Util_RemoveProxCheck
Util_RemoveProxCheckByID
Util_ScarPos
Util_SetPlayerOwner
Util_SpawnDemoCharge
Util_StartNIS
VIS_OccCullToggleOBB
bug
fatal
inv_dump
nis_setintransitiontime
nis_setouttransitionnis
nis_setouttransitiontime
statgraph
statgraph_channel
statgraph_channel_get_enabled
statgraph_channel_set_enabled
statgraph_clear
statgraph_list
statgraph_pause
FOW_PlayerExploreAll
FOW_PlayerRevealAll
FOW_PlayerRevealArea
FOW_PlayerUnExploreAll
FOW_PlayerUnRevealAll
FOW_PlayerUnRevealArea
FOW_RevealAll
FOW_RevealArea
FOW_RevealEGroup
FOW_RevealEGroupOnly
FOW_RevealEntity
FOW_RevealMarker
FOW_RevealSGroup
FOW_RevealSGroupOnly
FOW_RevealSquad
FOW_RevealTerritory
FOW_UnRevealAll
FOW_UnRevealArea
FOW_UnRevealMarker
FOW_UnRevealTerritory
AIAbilityGoal_AdjustDefaultGoalData
AIAbilityGoal_SetDefaultGoalData
AIAbilityGoal_SetModifyGoalData
AIAbilityGoal_SetOverrideGoalData
AIAttackGoal_AdjustDefaultGoalData
AIAttackGoal_SetDefaultGoalData
AIAttackGoal_SetModifyGoalData
AIAttackGoal_SetOverrideGoalData
AIBaseGoal_AdjustDefaultGoalData
AIBaseGoal_SetDefaultGoalData
AIBaseGoal_SetModifyGoalData
AIBaseGoal_SetOverrideGoalData
AIDefendGoal_AdjustDefaultGoalData
AIDefendGoal_SetDefaultGoalData
AIDefendGoal_SetModifyGoalData
AIDefendGoal_SetOverrideGoalData
AIMoveGoal_AdjustDefaultGoalData
AIMoveGoal_SetDefaultGoalData
AIMoveGoal_SetModifyGoalData
AIMoveGoal_SetOverrideGoalData
AI_DisableAllEncounters
AI_EnableAllEncounters
AI_GetActiveEncounters
AI_GetNumEncounters
AI_IsMatchingDifficulty
AI_OverrideDifficulty
AI_RemoveAllEncounters
AI_SetDebugLevel
AI_SetStaggeredSpawnDelay
AI_ToggleDebugData
AI_ToggleDebugPrint
Ai:GetEncountersBySGroup
Ai:GetEncountersBySquad
Encounter:AddSgroup
Encounter:ClearGoal
Encounter:ConvertSgroup
Encounter:Create
Encounter:CreateAbility
Encounter:CreateAttack
Encounter:CreateBasic
Encounter:CreateDefend
Encounter:CreateMove
Encounter:CreatePatrol
Encounter:Disable
Encounter:Enable
Encounter:GetGoalData
Encounter:GetSgroup
Encounter:RemoveOnDeath
Encounter:RestartGoal
Encounter:SetGoal
Encounter:SetGoalOnSuccess
Encounter:SetOnDeath
Encounter:Spawn
Encounter:UpdateGoal
MergeClone
MP_BlizzardInit
BP_GetAbilityBlueprint
BP_GetCamouflageStanceBlueprint
BP_GetCriticalBlueprint
BP_GetEntityBlueprint
BP_GetID
BP_GetMoveTypeBlueprint
BP_GetName
BP_GetPropertyBagGroupCount
BP_GetPropertyBagGroupPathName
BP_GetSlotItemBlueprint
BP_GetSquadBlueprint
BP_GetUpgradeBlueprint
BP_GetWeaponBlueprint
EBP_Exists
SBP_Exists
Cmd_StopSquadsOnly
OpGameSetup
OpNPC_AddSupportGroup
OpNPC_AddSyncWpnGroup
OpNPC_AddTeamWpnGroup
OpNPC_IsGroupActive
OpNPC_Name
OpNPC_RemoveGroup
OpNPC_RetreatGroup
OpNPC_SetGroupActive
OpPlayer_Action
OpUtil_AddModifier
OpUtil_AddResourcesToTeam
OpUtil_AssignSquadSameTypeControlGroup
OpUtil_AssignSquadUnusedControlGroup
OpUtil_ClearPlayZone
OpUtil_EgroupIsCapturedByTeam
OpUtil_EnemyEGroupArrowManager
OpUtil_FindNearestCapturePoint
OpUtil_InvulnerableAdd
OpUtil_InvulnerableRemove
OpUtil_LogSyncWpn
OpUtil_ReturnEnemyNPC
OpUtil_ReturnHumanPlayer
OpUtil_ReturnNPCPlayer
OpUtil_ReturnRace
OpUtil_ReturnTeam
OpUtil_SetPlayZone
OpUtil_TeamOwnsEntity
OpVP_AddPenaltyGroup
OpVP_Name
OpVP_RegisterCaptureablePoints
OpVP_RegisterPointDefense
OpVP_RemoveGroup
UI_PopUpMessage
Util_ProductionRestriction
Util_TutorialIntel
BeginnerHint_AddOpportunity
BeginnerHint_RemoveAllOpportunities
BeginnerHint_RemoveOpportunity
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